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struct Game paintRoller =

// About Paint Roller

My very first minigame assignment from Game Design Workshop had to be based on what we learned from the Unity Roll-a-Ball tutorial. Already discontent with making a game that wouldn't challenge my abilities, despite this being the second game I'd ever made in Unity, I decided to make a network multiplayer game wherein players roll balls around a white playfield, painting it in their team's color as they go. Implementation was difficult, as there were a lot of moving parts that had to synchronize across a network, but ultimately I was able to get the game fully operational and playtested with 10+ classmates.

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A fun fact about this game; it has 8,100 paintable planes in its playfield.

}

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