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struct Game aligned =

// About Aligned

For my final project in Game Design Workshop, I decided I wanted to prototype something I'd had a genuine interest in developing since before I knew how to develop games: an MMORPG which dynamically tracks alignment based on player actions. Aligned is an extremely simplified proof of concept, but the alignment system is implemented and reacts correctly to player actions, and network multiplayer is fully functional.

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All in all, one of my proudest moments in game design.

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